![]() She became obsessed, taking copious notes of each situation the game described, and drew maps as she tried to figure out how the intricate cave network actually fit together. They played it at home via a monitor-less terminal networked to Ken’s work computer they’d type commands and wait for the attached printer to spit out a response. It was Williams’ husband Ken, with whom she’d later found Sierra On-Line, who first introduced her to Cave. Colossal Cave Adventure running on a PDP-11/34 displayed on the VT100 console. Lurid green text on a black screen transported players to a mysterious underground world inhabited by pirates and dwarves, where mazelike passages confounded geography, and untold riches awaited the intrepid adventurer. Read: Roberta and Ken Williams are preserving adventure game historyĬolossal Cave Adventure (also known variously as Colossal Cave, or just Cave, or sometimes even Adventure) was a text adventure written by Will Crowther in 1976 and embellished by Don Woods a year later. In fact, Williams is looking back beyond her own career, to the 1970s, to remake the game that inspired her to make her own games all those years ago. ![]() Her first game since 1998 is, in some ways, a deliberate effort to return to where it all began. 25 years later, after dabbling in consultancy, writing a novel, taking up sailing, and establishing a scholarship for women in game design, Williams has returned to game development.
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